Unless otherwise amended, the engine choice is a custom engine using the Sigma framework as a backend.
By using a custom engine we can tailor make game specific systems that will allow better flexibility in their usage and will allow us to create more efficient and optimized systems that don’t need to be general use.
The coding on the Trillek engine 0.1 will begin henceforth (I shall affectionately call in pony). Tasks will begin to appear on the Github page over the coming week/weekend. If you feel like you can accomplish a certain task, fork the main repo and make a new release branch for that task. Any potential contributors Coding Standards and follow the proper git-flow.