The Engine

First off, your choices were all very interesting to me. I didn’t expect it to go this way, although if you’ve ever talked to me about game engines this will not come as a surprise.

Unreal Engine 4 wins at 27 votes.

I’ve made the decision that we’re not an open source backend project, we’re an open source game project. And this will make it much easier for us to well.. actually make gameplay.

At first, I am expecting a slow point in development as we learn and get to know this engine. The best part is that it’s easy to for people to pitch in and help out, much more than before.

How to Get Prepared

1. It is good to have some programming experience before starting, so some C++ knowledge will help you out.

2. Go to www.unrealengine.com, and grab a copy of UE4. Note that your monthly subscription can be cancelled and you will still have access to the latest engine version. Not the source however.

3. Learn. Their video tutorials are quite good, and they have solid documentation as well as user-run wiki. These can be seen on the unrealengine.com website.

4. Attend the meeting, I will post this after the blog when I set it up. It will be hosted on Google+, expect it to be this weekend not sure what time.

If you have questions feel free to ask us on IRC or at our subreddit.

1 Comment

  1. Francisco Jesus Moreno Rodrigu

    I’m interested on the making of sounds and music, so if I could be of any help, i want to know how i can be in contact with the team. See ya.

    Reply

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