There was a soft release a few days ago, but some bugs were still present, however now that those seem squashed here is the tech demo editor release. This is more just an editor demo from which all future assets will be added to trillek.
New entities and components can be added and they are saved on a clean exit only. Removal should work as expect, but I believe there is still a bug in there somewhere. After exit all changes are stored in assets/test.proto (each entity will be in its own file later on) and these proto files can be exchanged with anyone on any OS. The next step will be to support drag and drop loading of proto files.
If you attempt to add a CollisionBody you will need to exit and restart for the properties to show up as the tree isn’t refreshed after something is added, yet.
To add a new mesh to use for a renderable simply drag and drop it from the assets subfolder onto the game window. Meshes must be in obj or md5mesh format (there is an error somewhere that needs tracking down on this be warned).
If you do not have OpenAL installed you must install it via Creative Lab (oalinat.zip) for windows. Also on Linux you will need to install glew.
(OSX package to be coming in the next few days)