2016

You are browsing the site archives for 2016.

Hello, here we are again! In the last month the development has really picked up, so we present the current status of the project. Thanks again for being patient and […]

After a few months of hectic life moments Adam is back up and running doing coding and other administrative tasks. One of those tasks has been in the area of […]

I will keep this brief. During the last year a lot of code has happened, but a lot more could have happened. Multiplayer was added, but the engine is sadly […]