If you’ve been following my work on the UI at all, you may have noticed that the Travis CI build has been failing quite a bit due to Bower throwing […]

I fired quite a few more commits into the Project Trillek UI repository today. The changes include full CLI testing automation as well as Travis CI integration. Alongside all this […]

Unless otherwise amended, the engine choice is a custom engine using the Sigma framework as a backend. By using a custom engine we can tailor make game specific systems that […]